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Trade is done via special Augments; labelled as trade goods. They can be told apart from normal Augments by the mention of 'trade goods' in their description.

Trade good can be bought and sold at a Store when arriving at a Store beacon for the first time (provided an event doesn't stop you).

Supply and Demand

Captain's Edition simulates a crude representation of differing supply and demand across sectors. Traders will never buy goods that are in supply in their sector. Regular goods can all be sold for more scrap in one or two particular sectors where they are in great demand. Therefore, it is often a good idea to hold on to trade goods while you can until you find the right buyer, rather than selling them immediately.

Various events will give hints about the best places to sell certain goods. For example, taking a drink at a black-market cantina and talking to your Slug crew at an empty beacon. Trade goods also tend to sell better across different sector types, for example goods bought in civilian sectors will sell well in hazard and hostile sectors. All trade goods that isn't Religious Rock Scriptures or Crystal Artifacts are sold for 10 more scrap in the Ancient Sector (Hidden Crystal Worlds).

Trading Game Mechanics

When arriving at a Store beacon for the first time you will have an option to buy certain good and a blue option to sell your own goods, if you have any. Selling will net you a certain amount of scrap ranging from low to very high.

It is important to note that unless the Store comes equipped with a Cargo Teleporter, or the player has the Cargo Teleporter augment, buying and selling goods at a store will cause the Rebel fleet to advance by 1 jump. This is the main drawback of trading.


Trade goods come in a range of different scarcities. Each scarcity puts a trade good into a certain price range, here shown via its base value:
  • Basic (10 base value)
  • Common (15 base value)
  • Uncommon (20 base value)
  • Rare (25 base value)
  • Legendary (30 base value)
The base value defines the price a trade good can be sold at a store without using the trade event. This process is called "Quick Selling" in the mod and can be used to quickly get rid of excess trade goods.


Prices of all goods will fluctuate slightly above their base value, depending on the particular store. The On-board Assembly Line augment will always produce goods at their exact base value.

Goods will sell for about 200% to 300% of their base value at stores where they are not in demand. At stores where the goods in question are in demand they will sell for 400% to 500% of their base value. Sell prices will also vary due to dynamic price negotiations with the trader, so prices quoted in the sell option are not the definite outcome of the sale. Trading goods of high level scarcities will net the biggest profits with one haul, selling them also comes with a better chance of price negotiations swaying in your favour.

Piracy and Trade Edit

"(Pirate Ship) Use your contacts to the underworld to facilitate trading."

Pirating civilian crafts often nets you generic trade goods as a reward, requiring the player to sell them off to make the most profit from piracy. Stores in pirate sectors will always make a cargo teleporter available if the player has augments that enable risk free piracy. This makes these sectors a great place to unload your booty.

List of available Trade Goods

The following augments are regular trade goods, listed alphabetically and arranged into rarities.

Basic (10 Scrap): 

  • Consumer Goods (35 scrap)
    • Buy: Civilian
    • Best Sell: Pirate(80 scrap), Uncharted Nebula (70 scrap)
  • Industrial Machinery (30 scrap)
    • Buy: Engi
    • Best Sell: Mantis(50 scrap), Rock(70 scrap)
  • Plastic Items (30 scrap)
    • Buy: Lanius
    • Best Sell: Industrial(60 scrap), Rock (70 scrap)
  • Raw Asteroid Ore (30 scrap)
    • Buy: Rock
    • Best Sell: Rebel, Auto, Slug, Industrial(70 scrap), Lanius(65 scrap)
  • Ship Wreckage (30 scrap)
    • Buy: Fed
    • Best Sell: Industrial(70 scrap), Lanius(75 scrap), Engi (65 scrap)

Common (15 Scrap):

  • AI Research Data (40 scrap)
    • Buy: AI
    • Best Sell: Zoltan, Lanius(90 scrap)
  • Beacon Parts (45 scrap)
    • Buy: Zoltan
    • Best Sell: Mantis, Nebula, Hazard(90 scrap)
  • Compressed Nebula Gas (40 scrap)
    • Buy: Nebula, Slug
    • Best Sell: Rebel, Auto, Industrial(90 scrap), Rock (85 scrap)
  • Disease Samples (40 scrap)
    • Buy: Quarantine
    • Best Sell: Mantis(90 scrap), Pirate(75 scrap)
  • Federation Contraband (40 scrap)
    • Buy: Rebel
    • Best Sell: none
  • Looted Bounty (40 scrap)
    • Buy: Mantis, Pirate
    • Best Sell: Zoltan, Engi(80 scrap)
  • Pharmaceuticals (45 scrap, 55 in crystal sectors?)
    • Buy: Engi
    • Best Sell: Quarantine, Uncharted Nebula, Federation(90 scrap)
  • Ship Hardware (40 scrap)
    • Buy: Engi
    • Best Sell: Nebula(90 scrap), Mantis(85 scrap), AI(60 scrap)
  • Ship Hull Panels (40 scrap)
    • Buy: Rock
    • Best Sell: Civilian, Zoltan, Industrial, Lanius(90 scrap)
  • Space Rations (40 scrap)
    • Buy: Civilian
    • Best Sell: Pirate, Mantis, Hazard(90 scrap)
  • Terraforming Gear (40 scrap)
    • Buy: Industrial
    • Best Sell: Mantis, Hazard, Civilian (110 scrap)
  • Zoltan Legal Codex (40 scrap)
    • Buy: Zoltan
    • Best Sell: Civilian, AI(90 scrap)

Uncommon (20 Scrap):

  • Alien Livestock (45 scrap)
    • Buy: Slug
    • Best Sell: Mantis, Engi(90 scrap)
  • Eccentric Artwork (55 scrap)
    • Buy: Slug
    • Best Sell: Zoltan(110 scrap), Engi(100 scrap)
  • Engine Parts (50 scrap)
    • Buy: Mantis
    • Best Sell: Rebel, Auto(100 scrap)
  • Reactor Modules (50 scrap)
    • Buy: Industrial
    • Best Sell: Civilian (110 scrap)
  • Religious Rock Scriptures (50 scrap)
    • Buy: Rock
    • Best Sell: None(?)
  • Shield Components (55 scrap)
    • Buy: Zoltan
    • Best Sell: Engi(100 scrap), Civilian, Federation(110 scrap)
  • Small Arms (55 scrap)
    • Buy: Industrial
    • Best Sell: Zoltan, Pirate, Quarantine(110 scrap)

Rare (25 Scrap):

  • Luxury Goods (60 scrap)
    • Buy: Civilian
    • Best Sell: Slug(115 scrap), Pirate(120 scrap)
  • Obedient Nanobots (60 scrap)
    • Buy: AI
    • Best Sell: Quarantine, Zoltan, Engi(130 scrap)
  • Rare Elements (60 scrap)
    • Buy: Hazard
    • Best Sell: Industrial, Rock, Lanius(130 scrap)
  • Slug Hallucinogens (60 scrap)
    • Buy: Slug
    • Best Sell: Pirate(130 scrap)
  • Weapon Components (65 scrap)
    • Buy: Mantis
    • Best Sell: Zoltan, Quarantine(130 scrap), Engi (110 scrap)

Legendary (30 Scrap):

  • Crystal Artifacts (70 scrap)
    • Buy: Hazard, Crystal
    • Best Sell: Rock(140 scrap)

Generic Trade Goods

Generic trade goods can never be bought at stores and are therefore much rarer, although not necessarily more valuable. They are most frequenctly acquired through piracy and certain events. Generic trade goods come in the usual scarcities (very basic to rare), but a lot of them are not in demand in any particular sector types. Therefore it is harder to make huge profits from selling generic trade goods. Its also a lot harder to get ingame hints on where generic trade goods sell well.

  • Alien Glands (30 scrap)
  • Best Sell: None?
  • Antimatter (40 scrap)
  • Best Sell: None? </li>
  • Archaeological Relics (50 scrap)
    • Best Sell: Zoltan(90 scrap)
    • Basic Chemicals (30 scrap)
      • Best Sell: Industrial(70 scrap)
    • Bio-Engineered Seeds(30 scrap)
      • Best Sell: Civilian(70 scrap)
    • Building Material (30 scrap)
      • Best Sell: Auto-Sector, Rebel(70 scrap)
    • Deep-Space Gemstones (40 scrap)
    • Best Sell: None?
    • Huge Water Supply (30 scrap)
    • Best Sell: None?
    • Life Support Gear (40 scrap)
    • Best Sell: None?
    • Power Conduits (30 scrap)
    • Best Sell: None?
    • Research Equipment
      • Best Sell: AI(90 scrap)
    • Sensor Components (40 scrap)
      • Best Sell: Nebula(90 scrap)
    • Servo Drones (40 scrap)
      • Best Sell: Industrial(110 scrap)
    • Solar Panels (50 scrap)
    • Best Sell: None?
    • Space Whale Ambra. (50 scrap)
      • Best Sell: Slug
    • Station-Grown Vegetables (40 scrap)
    • Best Sell: None?
    • Stored Oxygen (30 scrap)
    • Best Sell: None?
    • Synth-Textiles (30 scrap)
    • Best Sell: None?
    • Trooper DNA Backups (50 scrap)
      • Best Sell: Pirate(90 scrap)
    • Virtual Games (40 scrap)
    • Best Sell: None?
    • Xeno Organisms (30 scrap)
    • Best Sell: None?