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This is a Random Event. Occurs in:

  1. Federation Controlled Sector
    at a non-distress beacon. The Long-Range Scanners will detect no ship presence. Classified as a QUESTs_FED under the title QUEST_FED_BATTLE_1.

The intro for this event varies, and could be any of the following:
  • You arrive right in the middle of a major fleet battle. The beacon took heavy damage and can barely stabilize its jump circle. A junior Federation Captain contacts you on secure audio channels, "Free asset, you are considered part of this battle-group now. Stand by for your combat task."
  • You arrive right in the middle of a major fleet battle. The beacon took heavy damage and can barely stabilize its jump circle. A senior Federation Captain contacts you on secure audio channels, "Free asset, we have lost general situation awareness. Engage targets at your own discretion."
    • Try to pick out the Rebel lead cruiser and engage it.
      • You power up your weapons and engage what you think is the Rebel command asset.
    • Engage one of the fighters.
      • You make out the closest fighter craft and go after it. The capital ships continue to fire at each other.
    • Try to pick off a weaker support craft.
      • You break away from the battle group and engage some Rebel support units. Two cruisers get into formation with you and assist.
    • Chase away their troop ships.

Combat Task Edit

  • Communications are cut for a moment as the command ship takes a missile hit. "Holy scrap! Free asset, we are under heavy fire from the Rebel lead cruiser. Move in to assist! We will shift our targeting and keep their fighters away from you."
  • Stray lasers hit your ship as the battle rages around you. Your pilot tries best to dodge all the wreckage. "Our flanks are threatened by several fighter squadrons at [encrypted]. Take some of them out, will you?" You pick your target.
  • You try to get in formation with the battle group, but the situation is too chaotic. "Free asset, break away from the fleet and engage the support ships at [encrypted]. Federation cruisers [encrypted] and [encrypted] will assist you.
  • You fire shots at everything that looks like a Rebel ship while your pilot frantically navigates through the raging battle. "Free asset come in. Parts of the [encrypted] squadron have been disabled, Rebel troopships are moving in on their position. Engage the attackers immediately. Federation cruiser [encrypted] will assist you.

Rebel Cruiser Edit

  • (When the ship wants to escape) The lead cruiser took heavy damage and the entire Rebel squadron prepares to retreat. Looks like you have won!
    • (After the ship successfully escaped) The Rebel squadrons jump away one after another; there are so many jumps that the ship's computer is unable to distinguish the individual FTL signatures. The battle-group commander contacts you again, "Well done! We've got them on the run for a change. We will intercept them at [encrypted]. Join up with us there again."
      • You receive a high amount of scrap and resources.
        • A quest marker is added to your map
  • (After destroying enemy ship) The lead ship fires a final barrage before its FTL core detonates. The vessel is torn into two pieces, one smashing into the rear section of a nearby Federation cruiser. The rest of the Rebels jump away one by one and the combat dies down.
    • Continue...
      • The battle-group commander contacts you again, "Well done! We've got them on the run for a change. We will intercept them at [encrypted]. Join up with us there again." They transmit the coordinates for the next engagement. After the fleet jumps out you stay behind to collect scrap from the many wrecks.
        • You receive a high amount of scrap and resources.
          • A quest marker is added to your map
  • (After killing enemy crew) The Rebel squadron commanders are all dead and the rest of the ships decide to retreat. There are so many jumps that the computer is unable to distinguish the individual FTL signatures.
    • Continue...
      • The battle-group commander contacts you again, "Well done! We've got them on the run for a change. We will intercept them at [encrypted]. Join up with us there again." They transmit the coordinates for the next engagement. After the fleet jumps out you stay behind to collect scrap from the many wrecks.
        • You receive a high amount of scrap and resources.
          • A quest marker is added to your map

Rebel Fighter Edit

  • (After destroying enemy ship) You managed to take out the fighter. Around you, the fighting has died down by now. It seems some of the Rebel cruisers have already retreated. The rest of the Rebel ships also jump away one by one.
    • Continue...
      • The battle-group commander contacts you again, "Well done! We've got them on the run for a change. We will intercept them at [encrypted]. Join up with us there again." They transmit the coordinates for the next engagement. After the fleet jumps out, you stay behind to collect scrap from the many wrecks.
  • (After killing enemy crew) You manage to take out the fighter's crew. Around you, the fighting has died down by now. It seems some of the Rebel cruisers have already retreated. The rest of the Rebel ships also get away one by one. There are so many jumps that the computer is unable to distinguish the individual FTL signatures.
    • Continue...
      • The battle-group commander contacts you again, "Well done! We've got them on the run for a change. We will intercept them at [encrypted]. Join up with us there again." They transmit the coordinates for the next engagement. After the fleet jumps out, you stay behind to collect scrap from the many wrecks.

Rebel Support ship Edit

  • (After destroying enemy ship) Together with your remaining wingmen you manage to take out the support craft. The Federation fleet has taken heavy losses though. "All Federation craft, this is battle-group command. Dynamic simulations no longer show any possible positive outcome for this engagement. All craft: Scatter and retreat. Regroup at Federation High Command."
    • Continue...
      • This did not go well. It seems there is no stopping the Rebel fleet. You quickly scrap some of the wreckage and prepare to jump before the cruisers spot you.
        • You receive a medium amount of scrap and resources.
  • (After killing enemy crew) You managed to take out the support craf'ts crew. The Federation fleet has taken heavy losses though. "All Federation craft, this is battle-group command. Dynamic simulations no longer show any possible positive outcome for this engagement. All craft scatter and retreat. Regroup at Federation High Command."
    • Continue...
      • This did not go well. It seems there is no stopping the Rebel fleet. You quickly scrap some of the wreckage and prepare to jump before the cruisers spot you.
        • You receive a medium amount of scrap and resources.

Rebel Troopship Edit

  • (After destroying enemy ship) You managed to take out the troopship. The Federation fleet has taken heavy losses though. "All Federation craft, this is battle-group command. Dynamic simulations no longer show any possible positive outcome for this engagement. All craft scatter and retreat. Regroup at Federation High Command."
    • This did not go well. It seems there is no stopping the Rebel fleet. You quickly scrap some of the wreckage and prepare to jump before the cruisers spot you.
      • You receive a medium amount of scrap and resources.
  • (After killing enemy crew) You managed to take out the Rebel marines. The Federation fleet has taken heavy losses though. "All Federation craft, this is battle-group command. Dynamic simulations no longer show any possible positive outcome for this engagement. All craft scatter and retreat. Regroup at Federation High Command."
    • This did not go well. It seems there is no stopping the Rebel fleet. You quickly scrap some of the wreckage and prepare to jump before the cruisers spot you.
      • You receive a medium amount of scrap and resources.

Regroup Edit

  • You were supposed to meet up with your battle group here. However, only a few of the Federation ships have made it. "Free asset, be advised: Dynamic simulations no longer show any likelihood of overall success in this this sector. New orders from Federation high command suggest a full-out evacuation. But we have heard that you have a special mission. We'll do what we can to help.
    • You receive a medium amount of scrap, resources, and a random weapon.
  • You were supposed to meet up with your battle group here in order to finish the Rebel squadron. Something must have gone horribly wrong because the system is littered with the wrecks of Federation ships. An ambush? Reinforcements?
    • Continue...
      • It seems there is no stopping the Rebel fleet. You pick the bones of the ships and find a usable weapon.
        • You receive a low amount of scrap, resources, and a random weapon.

Ambush Edit

The flavor text of this outcome varies, and could be any of the following:

  • As you pick through the debris a Rebel cruiser jumps in. They hail, "This is the RS 'Cleanup Crew'. We knew we would catch some stragglers here... but you? You are special! Prepare to meet your maker." They move in to engage.
  • As you pick through the debris a Rebel cruiser jumps in. They hail, "This is the RS 'Dirty Whistle'. We knew we would catch some stragglers here... but you? You are special! Prepare to meet your maker." They move in to engage.
  • As you pick through the debris a Rebel cruiser jumps in. They hail, "This is the RS 'Petty Mischief'. We knew we would catch some stragglers here... but you? You are special! Prepare to meet your maker." They move in to engage.
  • As you pick through the debris a Rebel cruiser jumps in. They hail, "This is the RS 'Six Pack Abs'. We knew we would catch some stragglers here... but you? You are special! Prepare to meet your maker." They move in to engage.
  • As you pick through the debris a Rebel cruiser jumps in. They hail, "This is the RS 'Armed And Dangerous'. We knew we would catch some stragglers here... but you? You are special! Prepare to meet your maker." They move in to engage.
    • Continue... (and activate any combat augments)
      • Fight a Rebel Cruiser
        • (When the ship wants to escapeThe capital ship gets ready to ignite its FTL. It tries to escape! If it gets away, it will certainly inform the rest of the fleet of your position.
          • (After the ship successfully escaped) The Rebel cruiser jumps away, leaving a massive ripple in the fabric of space-time. They will probably inform the fleet of your position, but at least you managed to survive this vicious battle.
            • Rebel Fleet advanced by 1 jump.
        • (After destroying enemy ship) You did it; the cruiser breaks apart! Several major explosions leave a slowly drifting debris field behind. You collect what usable material floats nearby but a large fleet detachment jumps in and interrupts your salvaging. You have to leave immediately.
          • You receive a medium amount of scrap and resources.
        • (After killing enemy crew) You did it; the cruiser crew is dead! You send in a salvage crew and let them strip the ship of anything useful. You order your crew to set its FTL to overload. A large fleet detachment jumps in, you have to leave immediately.
          • You receive a high amount of scrap and resources.