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Overview Edit

The Endless Loot Addon for CE modifies enemy ships by applying prefixes and suffixes to their ship class name. These modifiers indicate how this ship differs from its base variant. Prefixes can have positive or negative effects, therefore enemies with prefixes are either stronger or weaker than normal. Some prefixes are also very situational and their effect might not always be obvious. Most prefixes can not apply to every ships and some factions can never have certain prefixes. Engi have no "Ace" ships for example and only automated ships can be "High Tech".

The things a prefix can change include starting system power, reactor power, amount of crew, hull points, amount of missiles and drone parts and  equipped augments. New augments added by a prefix will sometime remove the ships original augments.

Alphabetical List of EL Ship Prefixes and Suffixes Edit

This List is based on CE 1.26. At the time of writing that version was not yet released, so some of the prefixes described below where not yet implemented.

Ace Edit

  • Equipped with Automated Reloader and Shield Charge Booster.
  • Engine power +1.
  • Can only apply to manned vessels.

Ammo Depleted Edit

  • Does not carry missiles or drone parts.

Armored Edit

  • Has 30% more hull points.
  • Also gains Titanium System Casing.

Augmented Edit

  • Gains Reconstructive Teleport, Zoltan Shield Bypass and Stealth Weapons.

Badass Edit

  • Has 10% more hull points.
  • Equipped with Automated Reloader.
  • Weapon power +1.
  • Will appear two sector levels later than usual.
  • Can only apply to manned vessels.

Battleworn Edit

  • Has slightly reduced hull, ammo, drone parts and crew.

Damaged Edit

  • Starts with 20% less hull points.

Defender Refit Edit

  • Engine Power -2.
  • Shield power +1.
  • Starts with 20% more hull points

Derelict Edit

  • Engine, Weapon and Shield power -1.
  • Reactor power -4.
  • Starts with two less hull points.

Heavy Edit

  • Gains additional Rock Plating.
  • Can only apply to Rock ships.

High Rank Edit

  • Weapon and Shield power +1. (but no additional reactor power).
  • Starts with one additional hull point.

High Tech Edit

  • Equipped with Automated Reloader and Shield Charge Booster.
  • Engine power +1.
  • Can only apply to auto ships.

Invader Refit Edit

  • Equipped with Zoltan Shield Bypass, Reconstructive Teleporter and Mantis Pheromones.
  • Can only apply to ships that can have a teleporter.

Jammer Refit Edit

  • Equipped with Zoltan Shield Bypass, Hacking Stun and Defense Drone Scrambler.
  • Can only apply to ships that can have a hacking system.

Low Rank Edit

  • Weapon and Shield power -1.
  • Reactor power -1.
  • Starts with one less hull point.

Merc Edit

  • Has randomised crew instead of its faction's crew.

Modified Edit

  • Equipped with Fire Suppression, O2 Masks and Reverse Ion Field.

Outdated Edit

  • Reactor power -5.

Plated Edit

  • Has 20% more hull points.

Quick Charge Edit

  • Equipped with three Shield Charge Boosters.
  • Can only apply to Zoltan ships.
  • Accordingly the ship won't have an actually Zoltan shield.

Rapid Response Edit

  • Engine power +2.
  • Reactor power +2.
  • Starts with 20% less hull points.
  • Equipped with FTL Charge Booster and FTL Jammer.

Resupply Edit

  • Carries six additional missiles and three additional drone parts.

Reinforced Edit

  • Has 10% more hull points.

Sentient Edit

  • Has 10% more hull points.
  • Equipped with Automated Reloader.
  • Weapon power +1.
  • Will appear two sector levels later than usual.
  • Can only apply to auto ships.

Survivor Edit

  • Greatly reduced crew.

Shield Refit Edit

  • Equipped with Shield Charge Booster.

Transport Refit Edit

  • Engine power +1.
  • Carries additional crew.

Weapon Refit Edit

  • Weapon power +2.
  • Reactor power +1. (Might be slightly power-starved.)

Wrecked Edit

  • Starts with 20% less hull points.

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