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Non-AE drones added by the mod

Captain's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. While many of their base functions remain the same (combat, defense, personnel), their effectiveness in combat varies greatly. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety of drones.

Drones Comparison[]

For a more detailed chart of the stats of all drones available in Captain's Edition, please follow this link.

NOTE: This chart is still WIP

List of drones (from top left of first image):

Light missile, fire missile, light anti-crew, light anti-crew mk II, light scatter, hull, hull mk II, heavy, heavy mk II, heavy scatter, scatter, missile defense turret, swarm missile defense turret, light defense mk II, light defense, scatter defense, heavy defense, heavy defense mk II, defense mk III, ion defense, heavy ion, ion, ion mk II, plasma, heavy beam, focus beam, hull beam, missile, heavy missile, missile mk II, swarm missile, minelayer mk II, minelayer.

List of AE drones (from top left of second image):

Swarm missile anti-drone drone, heavy laser anti-drone drone, effector anti-drone drone, ion anti-drone drone, light missile, stealth beam mk II, stealth beam.

DE DLC Banner

Combat Drones[]

Combat Drones have received a major expansion, and can now use all weapon types (including unique CE weapons) instead of being limited to beams, lasers, and fire beams.

Laser Drones[]

Just the regular laser drones from vanilla, right?

Laser Combat Drone Mark I[]

"Powerful drone that continually attacks the enemy ship."

  • 2 power and 15 movement speed; 1 damage.
  • Costs 50 scrap, and has level 3 rarity.

Laser Combat Drone Mark II[]

"Powerful drone that continually attacks the enemy ship. Moves and shoots faster than mark I."

  • 4 power and 28 movement speed; 1 damage.
  • Costs 75 scrap, and has level 5 rarity.

Hull Ripper Drones[]

Similar to the regular laser drones, but deal double damage on systemless room.

Hull Ripper Mark I[]

De drone hull 1 charged

Hull I

"Powerful drone that continually attacks the enemy ship and deals double damage if it hits systemless rooms."

  • 2 power and 13 movement speed; 1 damage/ 2 damage to systemless rooms and 10% breach chance.
  • Costs 60 scrap, and has level 2 rarity.
  • Starting drone on The Torus (Engi A).

Hull Ripper Mark II[]

De drone hull 2 charged

Hull 2

"Powerful drone that continually attacks the enemy ship and deals double damage if it hits systemless rooms. Moves and shoots faster than mark I."

  • 4 power and 25 movement speed; 1 damage/ 2 damage to systemless rooms and 10% breach chance.
  • Costs 110 scrap, and has level 5 rarity.

Heavy Laser Drones[]

Noticeably slower than regular Laser Drones, Heavy Laser Drones take more time to fire their shots but are more deadly.

Heavy Anti-Ship Drone Mark I[]

De drone heavy 1 charged

Heavy I

"Slow drone that can cause a lot of damage with its heavy lasers."

  • 2 power and 7 movement speed; 2 damage with 20% stun chance, 20% fire chance, and 20% breach chance.
  • Costs 30 scrap, and has level 3 rarity.

Heavy Anti-Ship Drone Mark II[]

De drone heavy 2 charged

Heavy II

"Slow drone that can cause a lot of damage with its heavy lasers. Moves and shoots faster than mark I."

  • 3 power and 14 movement speed; 2 damage with 20% stun chance, 20% fire chance, and 20% breach chance.
  • Costs 50 scrap, and has level 4 rarity.

Scatter Drones[]

Deal hull damage, but unable to deal system and crew Damage.

Anti-Ship Scatter Drone[]

De drone laser scatter charged

Scatter

"Basic drone that continually ablates enemy ship's hull with scatter lasers."

  • 2 power and 16 movement speed; 1 hull damage with 0 system and 0 crew damage.
  • Costs 40 scrap, and has level 1 rarity.

Heavy Scatter Drone[]

De drone heavy scatter charged

Heavy Sc.

"Huge drone that slowly takes ship hulls apart with its heavy scatter lasers."

  • 2 power and 8 movement speed; 2 hull damage with 1 system, 1 crew damage, 20% stun chance, and 20% fire chance.
  • Costs 40 scrap, and has level 2 rarity.

Beam Drones[]

Adding onto the pre-existing Beam Drones from vanilla, there are now also more powerful beam drones and other beam drone types.

Beam Combat Drone Mark I[]

"Combat drone that repeatedly attacks with a small beam weapon"

  • 2 power and 15 movement speed; 1 damage over 20px trail.
  • Costs 50 scrap, and has level 3 rarity.

Beam Combat Drone Mark II[]

"Combat drone that repeatedly attacks with a larger beam weapon"

  • 3 power and 11 movement speed; 2 damage over 40px trail.
  • Costs 60 scrap, and has level 5 rarity.

Heavy Anti-Ship Beam Drone[]

De drone beam 2 charged

Heavy Beam

"Powerful drone that cuts enemy ships into pieces with its heavy beam weapon."

  • 4 power and 15 movement speed; 2 damage over 30px trail.
  • Costs 90 scrap, and has level 5 rarity.

Anti-Ship Focus Beam Drone[]

De drone beam focus charged

Focus Beam

"Powerful drone that pierces shield with its focus beam."

  • 3 power and 11 movement speed; 2 damage with shield piercing and 10% breach chance over 1px trail.
  • Costs 80 scrap, and has level 4 rarity.

Anti-Ship Hull Beam Drone[]

De drone beam hull charged

Hull Beam

"Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms."

  • 3 power and 12 movement speed; 1 damage/ 2 damage to systemless rooms and 10% breach chance over 20px trail.
  • Costs 70 scrap, and has level 4 rarity.
  • Starting drone on the Cerenkov (Zoltan C).

Stealth Beam Drone[]

Stealth Beam Drone have the capability to avoid Anti-Combat Drone 9/10 times better than other drone.

Stealth Beam Drone Mark I[]
De drone stealth beam 1 charged

Stealth I

"Cloaked combat drone that evades enemy anti-drones and repeatedly attacks with a small beam weapon."

  • 2 power and 16 movement speed; 1 damage over 20px trail.
  • Costs 50 scrap, and has level 4 rarity.
  • Starting weapon on the Tetragon (Engi B).
Stealth Beam Drone Mark II[]
De drone stealth beam 2 charged

Stealth II

"Cloaked combat drone that evades enemy anti-drones and repeatedly attacks with a large beam weapon."

  • 3 power and 13 movement speed; 2 damage over 40px trail.
  • Costs 60 scrap, and has level 5 rarity.

Missile Drones[]

Slow-moving behemoths that replicate their own missiles. On longer battles, they are far deadlier than missile weapons because its missiles will never deplete.

Anti-Ship Missile Drone MK I[]

De drone missiles 1 charged

Missile I

"Slow-moving drone that repeatedly attacks the enemy ship with mini missiles."

  • 2 power and 5 movement speed; 1 damage with 10% fire chance and 10% breach chance.
  • Costs 60 scrap and has level 3 rarity.

Anti-Ship Missile Drone MK II[]

De drone missiles 3 charged

H. Missile

"Powerful drone that continuously attacks the enemy ship with mini missiles."

  • 4 power and 8 movement speed; 1 damage with 10% fire chance and 10% breach chance.
  • Costs 110 scrap and has level 5 rarity.

Heavy Anti-Ship Missile Drone[]

De drone missiles 2 charged

Missile II

"Extremely slow drone that repeatedly attacks the enemy ship with heavy missile strikes."

  • 3 power and 4 movement speed; 2 damage with 10% fire chance, 10% breach chance, and stun for 4 second.
  • Costs 90 scrap and has level 4 rarity.

Swarm Missile Drone[]

De drone missiles barrage charged

Swarm M.

"Very slow drone that repeatedly attacks the enemy ship with swarm missile strikes."

  • 3 power and 5 movement speed; 2 damage that stun for 3 second but 0 system and 0 crew damage.
  • Costs 80 scrap and has level 3 rarity.

Minelayer Drones[]

Slow but faster than Missile Drones, Minelayer Drones lay down mines just as their title suggests. Mines deal only hull damage, no system or crew damage whatsoever.

Minelayer Drone Mark I[]

De drone bomb light charged

Minelayer I

"Basic minelayer drone that continually drops slow moving anti-hull mines around an enemy ship."

  • 2 power and 6 movement speed; 1 hull damage.
  • Costs 40 scrap, and has level 3 rarity.

Minelayer Drone Mark II[]

De drone bomb breach charged

Minelayer II

"Slow minelayer drone. Continually drops mines that home in on the enemy ship and deal heavy damage to hull."

  • 2 power and 5 movement speed; 2 hull damage.
  • Costs 70 scrap, and has level 4 rarity.

Light Laser Drones[]

Fast-moving drones that lay down shield-piercing projectiles that damage crew. These drones probably mimic light laser weapon sub-types.

Light Anti-Crew Drone Mk I[]

De drone light 1 charged

Light I

"Fast drone that attacks enemy crew with light lasers."

  • 1 power and 28 movement speed; 15 crew damage with 10% breach chance, and pierces 2 shield.
  • Costs 30 scrap, and has level 1 rarity.

Light Anti-Crew Drone Mk II[]

De drone light 2 charged

Light II

"Fast drone that attacks enemy crew with light lasers. Deals more damage than mark I."

  • 2 power and 25 movement speed; 30 crew damage with 10% breach chance, and pierces 2 shield.
  • Costs 50 scrap, and has level 3 rarity.

Light Scatter Drone[]

De drone light scatter charged

Light Scatter

"Dangerous drone that shreds enemy crew with a light scatter laser."

  • 2 power and 15 movement speed; 45 crew damage with 20% breach chance, and pierces 1 shield.
  • Costs 50 scrap, and has level 3 rarity.

Light Missile Drones[]

Regular speed but on the slower side. These drones damage crew and can either take out systems or stun crew as well. The stun-oriented version deploys concussive shells designed to distract both crew and the player. In addition, the system damage-oriented version can sometimes light fires. As missiles, their projectiles pierce all shield bubbles.

Light Anti-Crew Missile Drone[]

De drone missiles light charged

Light M.

"Slow drone that damages enemy crew and systems with guided micro missiles. Its usage can be considered a war-crime under interstellar law, but nobody cares."

  • 2 power and 6 movement speed; 1 system damage, 15 crew damage with 20% breach chance and stun for 3 second.
  • Costs 50 scrap, and has level 3 rarity.

Light Fire-Missile Drone[]

De drone missiles light fire charged

Light F.M.

"Slow drone that starts fires inside the enemy ship with hull-piercing micro-missiles. Injures crew, but does not deal hull damage."

  • 2 power and 5 movement speed; 1 system damage, 15 crew damage with 40% fire chance and stun for 3 second.
  • Costs 60 scrap, and has level 3 rarity.

Light Anti-Crew Stun Drone[]

De drone missiles light flashbang charged

Light Stun

"Lightweight drone that injures and stuns enemy crew with small hull-buster grenades."

  • 1 power and 8 movement speed; 15 crew damage with 10% breach chance and stun for 10 second.
  • Costs 50 scrap, and has level 3 rarity.
  • Enemy's projectile explosion will create a "flashbang" effect in your ship.

Ion Drones []

All kinds of drones here, from heavy and slow ones to light but fast ones. At least some of these drones can take out your shields much quicker than weapons, taking your shields down for other weapons or drones to attack your ship.

(Is this even a tip?) Unlike the player's ion weapons, drones cannot direct their attack towards shields at all times. As such, unless they fire on shields by themselves after completely neutralising them, when shields start to go back up, they'll need to completely drain them again. The same is true for the player's weapons, but those can always target shields.

Anti-Ship Ion Drone Mark I[]

As it only uses 1 power, this drone can be an excellent alternative upgrade to an extra weapon.

De drone ion 1 charged

Ion I

"Slow-reloading drone that continuously attacks the enemy ship with ion blasts."

  • 1 power and 7 movement speed; 1 ion damage with 20% chance to stun crew.
  • Costs 30 scrap, and has level 2 rarity.

Anti-Ship Ion Drone Mark II[]

De drone ion 3 charged

Ion II

"Advanced drone that can completely disable small ships with its ion cannon."

  • 4 power and 20 movement speed; 1 ion damage with 20% chance to stun crew.
  • Costs 90 scrap, and has level 5 rarity.

Heavy Anti-Ship Ion Drone[]

De drone ion 2 charged

Heavy Ion

"Slow-moving drone that attacks the enemy ship with a heavy ion weapon."

  • 2 power and 4 movement speed; 2 ion damage with 20% chance to stun crew.
  • Costs 30 scrap, and has level 3 rarity.

Anti-Ship Phase Ion Drone[]

De drone ion phase charged

Phase Ion

"Advanced drone that continuously attacks enemy shields and systems with a phasing ion weapon."

  • 3 power and 8 movement speed; fires 1 all shield-piercing shot that does 1 ion damage with a 10% chance to stun crew.
  • Costs 60 scrap, and has level 5 rarity.

Defense Drones[]

Captain's Edition also expands the arsenal of defensive drones, introducing missile defense drones and other drones that use CE's new weapon types. Reload speed and power cost of defense drones varies more widely in CE than in vanilla, with reload speed being a major factor determining how effective a drone is. Anti-drones also have been expanded with drones that can outright destroy enemy drones or disable multiple hostile drones at once.

The movement speed of a defense drone only matters if the player ship is too big and the defense drone projectile cannot reach the enemy projectile in time. A fast projectile speed overshadows this by a long shot.

Defense Drones are also capable of shooting down enemy offensive onboard drones, such as ion intruder drones or boarding drones. Whether or not the shot will connect with the target is another matter entirely.

Projectile Defense Drones[]

These drones consist of different types of defense drones which shoot at incoming projectiles. The two main classes of projectile defense drones are:

  1. Those which can block missiles, mines, and asteroids (level 1 projectile defense drones)
  2. Those which can block any incoming projectiles (level 2 projectile defense drones)

There is also a special drone that can only shoot down mines, described in the last type of projectile defense drones (Ion Defense Drone).

Missile Defense Turrets[]

Missile Defense Turrets are outdated defense drones that take a very long time to recharge and are extremely cheap. The Missile Defense Turret can shoot down missiles, mines, and asteroids but not tech-missiles or any other weaponry.

The only practical use for these is against missiles that take a very long time to recharge. The Mark I is quite a good deal worse than the Mark II, at a recharge of 24 seconds, being extremely slow against almost all missiles. The Mark II on the other hand, is alright against long recharge weapons, at a recharge of 14 seconds, but remember two things:

  1. A good deal of the time there will be missile launchers with recharge faster than 14 seconds, making these defense drones not so viable.
  2. If there is say a Flak along with a missile, then the missile defense turret will be thrown off, but this may happen for some of the later drones.
Missile Defense Turret Mark I[]
De drone defense missiles charged

Missile D. I

"Outdated turret drone that shoots down incoming missiles and mines with defense missiles. Reloads in 24 seconds."

  • 1 power and a 24 second recharge; flies the slowest.
  • Costs 10 scrap, and has level 1 rarity.
Missile Defense Turret Mark II[]
De drone defense missiles swarm charged

Missile D. II

"Basic turret drone that destroys incoming missiles, mines, and asteroids with a counter-missile barrage. Reloads in 14 seconds."

  • 1 power and a 14 second recharge; flies the slowest.
  • Costs 20 scrap, and has level 1 rarity.

Light Defense Drones[]

Light Defense Drones can shoot down incoming missiles, mines and asteroids, but not tech-missiles or any other weaponry. Light Defense Drones have the same capability as the regular Defense Drone Mark I, and their responsive is generally decent.

Light Defense Drone Mark I[]
De drone defense light 1 charged

Light Def. I

The Light Defense Drone Mark I has better response time than the Heavy Defense Drone Mark I (however, this is a partly unfair comparison as the Heavy Defense Drone can shoot down any incoming projectiles). As it only costs 1 power, it can make for an adequate extra layer of defense during the Flagship fight.

"Slow-reloading defense drone that shoots down incoming missiles, mines and asteroids with high-velocity light lasers. Reloads in 6 seconds."

  • 1 power and a 6 second recharge; flies quite fast.
  • Costs 30 scrap, and has level 1 rarity.
Light Defense Drone Mark II[]
De drone defense light 2 charged

Light Def. II

The Light Defense Drone Mark II has better response time than the standard Defense Drone Mark I, but not as good as the Burst Scatter Defense Drone. A straight upgrade over the standard Defense Drone Mark I.

  • 2 power and a 0.6 second recharge; flies pretty fast.
  • Costs 60 scrap, and has level 3 rarity.
  • Starting drone on The Basilisk (Mantis B).

Burst Scatter Defense Drone[]

De drone defense scatter charged

Scatter Def.

This defense drone is in a category all on its own due to its unique design and characteristics. The Burst Scatter Defense Drone can shoot down incoming missiles, mines and asteroids, but not tech-missiles or any other weaponry, just like the Missile Defense Turrets, the Light Defense Drones, and the standard Defense Drone Mark I. This drone is pretty much the successor to the Light Defense Drone Mark I and represents the best drone among all the level 1 defense drones.

"Quick firing drone that shoots down incoming missiles, mines, and asteroids with medium-velocity scatter salvos. Reloads in 0.3 seconds."

  • 2 power and 0.3 second recharge; flies fast, faster projectile speed than the Light Defense Drone.
  • Costs 70 scrap, and has level 2 rarity.

Standard Defense Drones[]

These drones contain the vanilla drones: the Defense Drone Mark I and Mark II, but also include a new drone, the Defense Drone Mark III.

Defense Drone Mark I[]

"Shoots down incoming missiles, mines, and asteroids. Reloads in 1 second."

  • 2 power and a 1 second recharge; flies at a decent speed; can shoot down missiles, mines and asteroids but cannot shoot down tech-missiles or other weaponry.
  • Costs 50 scrap, and has level 1 rarity.
Defense Drone Mark II[]

"Fires faster than mark I and can shoot down any incoming projectiles. Reloads in 0.75 seconds."

  • 3 power and a 0.75 second recharge; flies fast; can shoot down any incoming projectiles.
  • Costs 75 scrap, and has level 3 rarity.
Defense Drone Mark III[]
De drone defense3 charged

Laser Def. III

"Advanced drone that shoots down all incoming projectiles. Reloads in only 0.5 seconds."

  • 4 power and a 0.5 second recharge; flies a tiny bit faster than Mark I; can shoot down any incoming projectiles.
  • Costs 90 scrap, and has level 5 rarity.

Heavy Defense Drones[]

Heavy Defense Drones reload relatively slowly, but can shoot down any incoming projectiles. Heavy Defense Drones use the same projectile as Heavy Lasers.

Heavy Defense Drone Mark I[]

As it only costs 1 power, it can make for an adequate extra layer of defense during the Flagship fight.

De drone defense heavy 3 charged

Heavy Def. I

"Slow-reloading defense drone that can shoot down all incoming projectiles. Reloads in 9 seconds."

  • 1 power and a 9 second recharge; flies at a half-decent speed.
  • Costs 50 scrap, and has level 2 rarity.
Heavy Defense Drone Mark II[]
De drone defense heavy

Heavy Def. II

"Slow defense drone that reliably shoots down all incoming projectiles. Reloads in 4 seconds."

  • 2 power and a 4 second recharge; flies slowly.
  • Costs 65 scrap, and has level 3 rarity.

Ion Minesweeper Drone[]

De drone defense ion charged

Minesweeper

The Ion Minesweeper Drone is in a category all on its own because it can only shoot down mines as its ion blasts are too slow to intercept any other projectiles. Very cheap. Might be useful against weapons with Stalker prefixes in Endless Loot, as those weapons have slower projectiles than usual.

"Designated minesweeper drone that detonates incoming mines with slow moving ion blasts. Unable to hit other projectiles effectively. Reloads in 0.75 seconds."

  • 1 power and a 0.75 second recharge; flies at a half-decent speed.
  • Costs 15 scrap, and has level 3 rarity.

Anti-Combat Defense Drones[]

This category of defense drones focuses on taking down enemy combat drones.

<need more detail on each drone about the projectile>

Anti-Combat Drone[]

"Stuns combat drones attacking your ship."

  • 2 power and a 7 second recharge; flies at at a decent speed.
  • Costs 35 scrap, and has level 1 rarity.

Heavy Anti-Combat Drone[]

De drone anti 2 charged

Anti-Drone H.

"Sluggish drone that can disable multiple enemy combat drones with huge ion blasts. Less effective against fast drones. Reloads in 8 seconds."

  • 2 power and a 8 second recharge; flies at a half-decent speed.
  • Costs 40 scrap, and has level 3 rarity.

Effector Drone[]

De drone anti effector charged

Anti-Drone E.

"Advanced electronic warfare drone that can continuously disrupt multiple enemy combat drones simultaneously. Reloads in 1 second."

  • 3 power and a 1 second recharge; flies fast.
  • Costs 60 scrap, and has level 5 rarity.
  • Starting drone on the Simo-H (Stealth C).

Drone-Destroyer[]

De drone defense heavy 2 charged

Destroyer

"Destroys combat drones attacking your ship. Reloads in 8 seconds."

  • 1 power and a 8 second recharge; flies slowly.
  • Costs 40 scrap, and has level 2 rarity.

Drone-Destroyer Turret[]

De drone anti missiles swarm charged

Destroyer T.

"Simple turret that blasts enemy combat drones with swarm missiles. Less effective against fast drones. Reloads in 16 seconds."

  • 1 power and a 16 second recharge; flies the slowest.
  • Costs 20 scrap, and has level 1 rarity.

Crystal Drones[]

DE Crystal

Expanding the drone variation, Captain's Edition adds five crystal drones to the Crystal faction that previously had no drones. Crystal drones can only be obtained by buying them from the hidden Crystal sector or from the Crystal Arsenal Creation crew interaction with 5/19 chance of obtaining drones.

Combat Drones[]

These combat drones are similar properties to their weapon counterparts: their projectiles have fast speed and shield-piercing properties. However, compared to their weapon counterparts their projectile speed is slightly slower.

Crystal Anti-Ship Drone[]

De drone combat crystal 1 charged

Crystal

"Modified projectile drone that continually attacks the enemy ship with shield-piercing crystals."

  • 2 power and 17 speed; 1 damage with 10% stun chance and breach chance, pierces 1 shield.
  • Costs 30 scrap, and has level 2 rarity in the Hidden Crystal Worlds.

Heavy Crystal Drone[]

De drone combat crystal heavy charged

Heavy Cr.

"Modified projectile drone that continually attacks the enemy ship with large shield piercing crystals."

  • 3 power and 13 speed; 2 damage with 20% stun chance and 30% breach chance, pierces 1 shield.
  • Costs 50 scrap, and has level 4 rarity in Hidden Crystal Worlds.

Light Crystal Anti-Crew Drone[]

De drone combat crystal light charged

Light Cr.

"Extremely fast drone that attacks enemy crew with shield-piercing light crystals."[]

  • 1 power and 30 speed; 15 crew damage with 20% breach chance, pierces 3 shield.
  • Costs 10 scrap, and has level 2 rarity in Hidden Crystal Worlds.

Defense Drones[]

Two kind of Crystal Defense drones were added: one Defense drone and one Anti-Combat drone.

Light Crystal Defense Drone[]

De drone defense crystal light

Crystal Def.

"Modified defense drone that shoots down incoming missiles, mines and asteroids with high-velocity light crystals. Reloads in 3 seconds."

  • 1 power and a 3 second recharge; flies at a half-decent speed.
  • Costs 20 scrap, and has level 2 rarity in Hidden Crystal Worlds.

Crystal Drone-Destroyer[]

De drone anti crystal heavy charged

Cr. Destroyer

"Destroys combat drones attacking your ship. Reloads in 4 seconds."

  • 1 power and a 4 second recharge; flies at a half-decent speed.
  • Costs 10 scrap, and has level 3 rarity in Hidden Crystal Worlds.

Special Drones[]

Drones that don't fit into any other category, like the Recon Drone and the Plasma Drone.

Hull Repair Drone[]

Captain's Edition add a faster Hull Repair Drone in addition to the normal variant.

Hull Repair Drone[]

"Automatically repairs 3-5 damage to your hull per drone part."

  • 2 power and 20 speed; Repairs your hull point by 3-5 points, then self-destructs.
  • Costs 85 scrap, and has level 4 rarity.

Advance Hull Repair Drone[]

"Repairs damage to your hull even faster. Part is consumed once it finishes."

  • 3 power and 40 speed; Repairs your hull point by 3-5 points, then self-destructs.
  • Costs 110 scrap, and has level 5 rarity.

Decoy Drone[]

De drone flarelauncher charged

Decoy

"Clocked support device that moves around and drops flares in order to distract enemy anti-drones and defense drones."

Recon Drone[]

De drone recon charged

Recon

"Light infiltration drone equipped with advanced scanning tech. Deals no damage, but can reveal the enemy ship even when sensors are not an option"

  • 1 power and 10 movement speed.
  • Drone randomly fires at enemy rooms, each room that is shot is revealed for the rest of the fight (drone can attack the same room twice for no benefit).
  • Costs 10 scrap from the Black Market Weapon Trader if you inquire about "special tech".

Plasma Drone[]

De drone plasma charged

Plasma

"Slow drone that uses a small plasma thrower to set enemy ships on fire."

  • 2 power and 9 movement speed; fires a projectile with a 90% fire chance.
  • Costs 40 scrap, and has level 4 rarity.

Drone-to-Drone Combat[]

In Captain's Edition, each external drone has a hidden evade value similar to ships evade chance. This affects how easily a drone can be disabled or destroyed by anti-drones or stray shots. Fast moving drones generally have a better evade chance.

Personnel Drones[]

Much like in vanilla FTL, Personnel drones are drones that take the same space as crew when active. They can vary between offensive boarding drones, defensive anti-personnel drones, and system repair drones. Due to modding limitations, it is impossible to add new types of drones; however, Captain's Edition adds "defective" and "improved" drones with modified power costs.

(Leaking System Repair vs the normal System Repair; Veteran AP drone vs the normal AP drone)

System Repair Drone[]

<CE add different repair drone that affect power and prices>

System Repair Drone[]

"Will seek out damaged systems and repair them automatically."

  • 1 power; 25 health, repairs your system automatically, does not need oxygen.
  • Costs 30 scrap, and has level 1 rarity.
  • Starting drone on The Vortex (Engi B).

Leaking System Repair Drone[]

"Will seek out damaged systems and repair them automatically. Leaks power and therefore needs more energy from the ship's generator."

  • 2 power; 25 health, repairs your system automatically, does not need oxygen.
  • Costs 15 scrap, and has level 3 rarity.

Repair Drone[]

"Will seek out damaged systems and repair them automatically."

  • 1 power; 25 health, repairs your system automatically, does not need oxygen.
  • Costs 20 scrap, and has level 2 rarity.

Anti-Personnel Drone[]

<CE add two AP drone>

Anti-Personnel Drone[]

"Will seek out and attempt to destroy any intruders on-board your ship."

  • 2 power; 150 health, attack enemy's boarders.
  • Costs 35 scrap, and has level 2 rarity.

Faulty A.P. Drone[]

"Will seek out and attempt to destroy any intruders on-board your ship. Leaks power and therefore needs more energy from the ship's generator."

  • 3 power; 150 health, attack enemy's boarders.
  • Costs 30 scrap, and has level 4 rarity.

Seasoned A.P. Drone[]

"Will seek out and attempt to destroy any intruders on-board your ship. Has already terminated dozens of individuals."

  • 2 power
  • Costs 35 scrap.

Boarding Drone[]

Captain's Edition add two different version of Boarding Drone: Boosterless and Imrpoved Boarding Drone.

Boarding Drone[]

"Breaches through the enemy hull and wreaks havoc. Awesome."

  • 3 power and 18 launch speed; 150 health point, attack enemy's system and crewmen alike.
  • Costs 70 scrap, and has level 4 rarity.

Boosterless Boarding Drone[]

"Takes its time to get to the enemy ship. Then starts a massacre. Chilled!"

  • 2 power and 4 launch speed; 150 health point, attack enemy's system and crewmen alike.
  • Costs 50 scrap, and has level 5 rarity.
  • Starting drone on The Basilisk (Mantis B).

Improved Boarding Drone[]

"Is launched at higher speed into enemy ships to avoid defense drones and start the carnage even faster. Overkill!"

  • 3 power and 150 launch speed; 150 health point, attack enemy's system and crewmen alike.
  • Costs 80 scrap, and has level 5 rarity.
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