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Non-AE drones added by the mod

Captain 's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. While many of their base functions remain the same (combat, defense, personnel), their effectiveness in combat varies greatly. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety of drones.

Drones Comparison Edit

For a more detailed chart of the stats of all drones available in Captain's Edition, please follow this link.

NOTE: This chart is still WIP

List of drones (from top left of first image):

Light missile, fire missile, light anti-crew, light anti-crew mk II, light scatter, hull, hull mk II, heavy, heavy mk II, heavy scatter, scatter, missile defense turret, swarm missile defense turret, light defense mk II, light defense, scatter defense, heavy defense, heavy defense mk II, defense mk III, ion defense, heavy ion, ion, ion mk II, plasma, heavy beam, focus beam, hull beam, missile, heavy missile, missile mk II, swarm missile, minelayer mk II, minelayer.

List of AE drones (from top left of second image):

Swarm missile anti-drone drone, heavy laser anti-drone drone, effector anti-drone drone, ion anti-drone drone, light missile, stealth beam mk II, stealth beam.

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Combat DronesEdit

Combat Drones have received a major expansion, and can now use all weapon types (including unique CE weapons) instead of being limited to beams, lasers, and fire beams.

Something something missile drones, mine drones, anti-personnel drones.

Laser Drones Edit

Just the regular laser drones from vanilla, right?

Heavy Laser Drones Edit

Noticeably slower than regular Laser Drones, Heavy Laser Drones take more time to fire their shots but are more deadly.

Beam Drones Edit

Adding onto the pre-existing Beam Drones from vanilla, there are now also more powerful beam drones and other beam drone types.

Missile Drones Edit

Slow-moving behemoths that replicate their own missiles. On longer battles, they are far deadlier than missile weapons because its missiles will never deplete.

Minelayer Drones Edit

Slow but faster than Missile Drones, Minelayer Drones lay down mines just as their title suggests. Mines deal only hull damage, no system or crew damage whatsoever.

Light Laser Drones Edit

Fast-moving drones that lay down shield-piercing projectiles that damage crew. These drones probably mimic light laser weapon sub-types.

Light Missile Drones Edit

Regular speed but on the slower side. These drones damage crew and can either take out systems or stun crew as well. The stun-oriented version deploys concussive shells designed to distract both crew and the player. In addition, the system damage-oriented version can sometimes light fires. As missiles, their projectiles pierce all shield bubbles.

Ion Drones Edit

All kinds of drones here, from heavy and slow ones to light but fast ones. At least some of these drones can take out your shields much quicker than weapons, taking your shields down for other weapons or drones to attack your ship.

(Is this even a tip?) Unlike the player's ion weapons, drones cannot direct their attack towards shields at all times. As such, unless they fire on shields by themselves after completely neutralising them, when shields start to go back up, they'll need to completely drain them again. The same is true for the player's weapons, but those can always target shields.

Special Drones Edit

Drones that don't fit into any other category, like the Recon Drone and the Plasma Drone.

Decoy Drone Edit

"Clocked support device that moves around and drops flares in order to distract enemy anti-drones and defense drones."

  • 1 power
  • Costs 20 scrap from the nebula pirate trader if you inquire about "special tech".

Recon Drone Edit

"Light infiltration drone equipped with advanced scanning tech. Deals no damage, but can reveal the enemy ship even when sensors are not an option"

  • 1 power
  • Drone randomly fires at enemy rooms, each room that is shot is revealed for the rest of the fight (drone can attack the same room twice for no benefit).
  • Costs 10 scrap from the nebula pirate trader if you inquire about "special tech".

Defense DronesEdit

Captain's Edition also expands the arsenal of defensive drones, introducing missile defense drones and other drones that use CE's new weapon types. Reload speed and power cost of defense drones varies more widely in CE than in vanilla, with reload speed being a major factor determining how effective a drone is. Anti-drones also have been expanded with drones that can outright destroy enemy drones or disable multiple hostile drones at once.

The movement speed of a defense drone only matters if the player ship is too big and the defense drone projectile cannot reach the enemy projectile in time. A fast projectile speed overshadows this by a long shot.

Defense Drones are also capable of shooting down enemy offensive onboard drones, such as ion intruder drones or boarding drones. Whether or not the shot will connect with the target is another matter entirely.

Projectile Defense Drones Edit

These drones consist of different types of defense drones which shoot at incoming projectiles. The two main classes of projectile defense drones are:

  1. Those which can block missiles, mines, and asteroids (level 1 projectile defense drones)
  2. Those which can block any incoming projectiles (level 2 projectile defense drones)

There is also a special drone that can only shoot down mines, described in the last type of projectile defense drones (Ion Defense Drone).

Missile Defense Turrets Edit

Missile Defense Turrets are outdated defense drones that take a very long time to recharge and are extremely cheap. The Missile Defense Turret can shoot down missiles, mines, and asteroids but not tech-missiles or any other weaponry.

The only practical use for these is against missiles that take a very long time to recharge. The Mark I is quite a good deal worse than the Mark II, at a recharge of 24 seconds, being extremely slow against almost all missiles. The Mark II on the other hand, is alright against long recharge weapons, at a recharge of 14 seconds, but remember two things:

  1. A good deal of the time there will be missile launchers with recharge faster than 14 seconds, making these defense drones not so viable.
  2. If there is say a Flak along with a missile, then the missile defense turret will be thrown off, but this may happen for some of the later drones.
Missile Defense Turret Mark I Edit

"Outdated turret drone that shoots down incoming missiles and mines with defense missiles. Reloads in 24 seconds."

  • 1 power and a 24 second recharge; flies the slowest.
  • Costs 10 scrap, and has level 1 rarity.
Missile Defense Turret Mark II Edit

"Basic turret drone that destroys incoming missiles, mines, and asteroids with a counter-missile barrage. Reloads in 14 seconds."

  • 1 power and a 14 second recharge; flies the slowest.
  • Costs 20 scrap, and has level 1 rarity.

Light Defense Drones Edit

Light Defense Drones can shoot down incoming missiles, mines and asteroids, but not tech-missiles or any other weaponry. Light Defense Drones have the same capability as the regular Defense Drone Mark I, and their responsive is generally decent.

Light Defense Drone Mark I Edit

The Light Defense Drone Mark I has better response time than the Heavy Defense Drone Mark I (however, this is a partly unfair comparison as the Heavy Defense Drone can shoot down any incoming projectiles).

"Slow-reloading defense drone that shoots down incoming missiles, mines and asteroids with high-velocity light lasers. Reloads in 6 seconds."

  • 1 power and a 6 second recharge; flies quite fast.
  • Costs 30 scrap, and has level 1 rarity.
Light Defense Drone Mark II Edit

The Light Defense Drone Mark II has better response time than the standard Defense Drone Mark I, but not as good as the Burst Scatter Defense Drone.

  • 2 power and a 0.6 second recharge; flies pretty fast.
  • Costs 60 scrap, and has level 3 rarity.

Burst Scatter Defense Drone Edit

This defense drone is in a category all on its own due to its unique design and characteristics. The Burst Scatter Defense Drone can shoot down incoming missiles, mines and asteroids, but not tech-missiles or any other weaponry, just like the Missile Defense Turrets, the Light Defense Drones, and the standard Defense Drone Mark I. This drone is pretty much the successor to the Light Defense Drone Mark I and represents the best drone among all the level 1 defense drones.

"Quick firing drone that shoots down incoming missiles, mines, and asteroids with medium-velocity scatter salvos. Reloads in 0.3 seconds."

  • 2 power and 0.3 second recharge; flies fast, faster projectile speed than the Light Defense Drone.
  • Costs 70 scrap, and has level 2 rarity.

Standard Defense Drones Edit

These drones contain the vanilla drones: the Defense Drone Mark I and Mark II, but also include a new drone, the Defense Drone Mark III.

Defense Drone Mark I Edit

"Shoots down incoming missiles, mines, and asteroids. Reloads in 1 second."

  • 2 power and a 1 second recharge; flies at a decent speed; can shoot down missiles, mines and asteroids but cannot shoot down tech-missiles or other weaponry.
  • Costs 50 scrap, and has level 1 rarity.
Defense Drone Mark II Edit

"Fires faster than mark I and can shoot down any incoming projectiles. Reloads in 0.75 seconds."

  • 3 power and a 0.75 second recharge; flies fast; can shoot down any incoming projectiles.
  • Costs 75 scrap, and has level 3 rarity.
Defense Drone Mark III Edit

"Advanced drone that shoots down all incoming projectiles. Reloads in only 0.5 seconds."

  • 4 power and a 0.5 second recharge; flies a tiny bit faster than Mark I; can shoot down any incoming projectiles.
  • Costs 90 scrap, and has level 5 rarity.

Heavy Defense Drones Edit

Heavy Defense Drones reload relatively slowly, but can shoot down any incoming projectiles. Heavy Defense Drones use the same projectile as Heavy Lasers.

Heavy Defense Drone Mark I Edit

"Slow-reloading defense drone that can shoot down all incoming projectiles. Reloads in 9 seconds."

  • 1 power and a 9 second recharge; flies at a half-decent speed.
  • Costs 50 scrap, and has level 2 rarity.
Heavy Defense Drone Mark II Edit

"Slow defense drone that reliably shoots down all incoming projectiles. Reloads in 4 seconds."

  • 2 power and a 4 second recharge; flies slowly.
  • Costs 65 scrap, and has level 3 rarity.

Ion Defense Drone Edit

The Ion Defense Drone is in a category all on its own because it can only shoot down mines as its ion blasts are too slow to intercept any other projectiles. Very cheap. Might be useful against weapons with Stalker prefixes in Endless Loot, as those weapons have slower projectiles than usual.

  • 1 power and a 0.75 second recharge; flies at a half-decent speed.
  • Costs 15 scrap, and has level 3 rarity.

Anti-Combat Defense Drones Edit

This category of defense drones focuses on taking down enemy combat drones.

Drone-to-Drone Combat Edit

In Captain's Edition, each external drone has a hidden evade value similar to ships evade chance. This affects how easily a drone can be disabled or destroyed by anti-drones or stray shots. Fast moving drones generally have a better evade chance.

Personnel DronesEdit

Much like in vanilla FTL, Personnel drones are drones that take the same space as crew when active. They can vary between offensive boarding drones, defensive anti-personnel drones, and system repair drones. Due to modding limitations, it is impossible to add new types of drones; however, Captain's Edition adds "defective" and "improved" drones with modified power costs.

(Leaking System Repair vs the normal System Repair; Veteran AP drone vs the normal AP drone)

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